Eleventh Hour
A downloadable game
Play as a group of doomed hedge-wizards on the run, performing an ill-advised summoning ritual. Attempt to contact an otherworldly spirit and bargain for protection and power. Fail, and the results will be catastrophic. Succeed while avoiding betrayal from other wizards, and you might escape with your skin intact.
You'll need: 3 or 4 players, a German deck of playing cards (you can use a different standard deck), and a 30-second timer
CW: Death, Betrayal. Violence, Theft, Ritual Sacrifice, Wizard Classism
While entirely playable, the game is currently unpolished as I have run out of time. It hasn't been properly tested and contains a myriad of small errors and inconsistencies.
I will continue to work on it when possible, but I hope that, for now, you will find some joy in this rough version of the game.
Credits:
Borders and dividers by the wonderful Alderdoodle
| Published | 17 days ago |
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Late June |
| Tags | Creative, Fantasy, GM-Less, Print & Play, storygame, Tabletop, Tabletop role-playing game |
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